Full Citation: SIGGRAPH Asia 2015 Emerging Technologies
- A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play (Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama)
- Ballumiere: real-time tracking and projection system for high-speed flying balls (Shio Miyafuji, Hideki Koike)
- Bump ahead: easy-to-design haptic surface using magnet array (Kentaro Yasu, Yuichiro Katsumoto)
- CalibraTable: tabletop system for influencing eating behavior (Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose)
- ChameleonMask: a human-surrogate system with a telepresence face (Kana Misawa, Jun Rekimoto)
- Consistent desktop sharing based on document coordinate system for face-to-face online meeting (Ryo Matsukage, Daisuke Iwai, Kosuke Sato)
- Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality (Hirotaka Asayama, Daisuke Iwai, Kosuke Sato)
- Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology (Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi)
- Ear ball for empathy: research into the simulation of sensory experiences common to developmental disorders (Taisuke Murakami)
- Elastylus: flexible haptic painting stylus (Ruimin Lyu, Haojie Hao, Wei Chen, Yuan Liu, Feng Wang, Allen C. H. Wu)
- Electric bow interface 3D (Masasuke Yasumoto, Takehiro Teraoka)
- fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays (Shunsuke Yoshida)
- Interactive volumetric fog display (Miu-Ling Lam, Yaozhun Huang, Bin Chen)
- JackIn head: an immersive human-human telepresence system (Shunichi Kasahara, Jun Rekimoto)
- Ketsuro-graffiti: a canvas with computer generated water condensation (Yuki Tsujimoto, Yuichi Itoh, Takao Onoye)
- Living book of anatomy (LBA) project: see your insides in motion! (Armelle Bauer, Ali-Hamadi Dicko, Olivier Palombi, Fran?ois Faure, Jocelyne Troccaz)
- Multiple beam-forming area sound enhancement (MUBASE) and stereophonic area sound reproduction (SASR) system (Kazuhiro Katagiri, Tokuo Yamaguchi, Takashi Yazu, Masato Nonaka)
- Peeling museum (Tomoki Kamiya, Daisuke Oishi, Yasuyuki Yanagida)
- Please show me inside: improving the depth perception using virtual mask in stereoscopic AR (Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama)
- R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection (Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto)
- Scope+: a stereoscopic video see-through augmented reality microscope (Yu-Hsuan Huang, Tzu-Chieh Yu, Pei-Hsuan Tsai, Yu-Xiang Wang, Wan-Ling Yang, Ming Ouhyoung)
- SkinWatch: adapting skin as a gesture surface (Masa Ogata, Ryosuke Totsuka, Michita Imai)
- Sticky projection mapping: 450-fps tracking projection onto a moving planar surface (Shingo Kagami, Koichi Hashimoto)
- ThirdHand: wearing a robotic arm to experience rich force feedback (Yi-Chi Liao, Shun-Yao Yang, Rong-Hao Liang, Liwei Chan, Bing-Yu Chen)
- TransformTable (Yusuke Asari, Kazuki Takashima, Yoshifumi Kitamura)
- Twech: a mobile platform to search and share visuo-tactile experiences (Nobuhisa Hanamitsu, Haruki Nakamura, Masashi Nakatani, Kouta Minamizawa)
- WholeGrip: grip type master hand with the whole hand tactile feedback (Seiya Takei, Ryo Watanabe, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto)
- X-dimensional display: superimposing 2D cross sectional image inside 3D wireframe aerial image (Yoshikazu Furuyama, Yasutoshi Makino, Hiroyuki Shinoda)
- Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad (Yusuke Ujitoko, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose)