Full Citation: SIGGRAPH Asia 2015 Posters
SESSION: Art & Design
- 3-D crystal exhibiting multiple 2-D images with directivity (Ryuji Hirayama, Hirotaka Nakayama, Atsushi Shiraki, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito)
- A motion style estimator for lost folk dances in Akita prefecture, Japan (Takeshi Miura, Takaaki Kaiga, Takeshi Shibata, Hiroaki Katsura, Katsubumi Tajima, Hideo Tamamoto)
- A weaving creation system for bamboo craft-design collaborations (Ye Tao, Guanyun Wang, Xiaolian Zhang, Cheng Yao, Fangtian Ying)
- Generating face ink portrait from face photograph (Pei-Ying Chiang, Kuo-Hao Chang, Tung-Ju Hsieh)
- Snow globe of a neural forest (Akiko Sato)
- Waving tentacles 8×8: controlling a SMA actuator by optical flow (Akira Nakayasu)
- xPrint: from design to fabrication for shape changing interfaces by printing solution materials (Guanyun Wang, Lining Yao, Wen Wang, Jifei Ou, Chin-Yi Cheng, Hiroshi Ishii)
SESSION: Animation
- 3D display that uses transparent cones (Kazuhisa Yanaka, Masayuki Yamada)
- 3D visualization of aurora from optional viewpoint at optional time (Akira Takeuchi, Hiromitsu Fujii, Atsushi Yamashita, Masayuki Tanaka, Ryuho Kataoka, Yoshizumi Miyoshi, Masatoshi Okutomi, Hajime Asama)
- A case study of the illimitable space system V2 and projection mapping (Miao Song, Serguei A. Mokhov, Jilson Thomas, Sudhir P. Mudur)
- Automatic facial animation generation system of dancing characters considering emotion in dance and music (Wakana Asahina, Narumi Okada, Naoya Iwamoto, Taro Masuda, Tsukasa Fukusato, Shigeo Morishima)
- Fast indirect illumination using two virtual spherical gaussian lights (Yusuke Tokuyoshi)
- Fluid transport in and between porous materials (Xin Shi, Shuangjiu Xiao)
- Gaze animation optimization based on a viewer's preference (Hiroshi Mori, Tomoya Nakadai, Fubito Toyama, Kenji Shoji)
- Multiverse: a next generation data storage for Alembic (Aghiles Kheffache, Marco Pantaleoni, Bo Zhou, Paolo Berto Durante)
- Procedural wrinkles generation in the implicit skinning framework (Fabio Turchet, Oleg Fryazinov, Marco Romeo)
- Simulating water dispersion in chinese absorbent paper with capillary tubes model (Yu-Chen Yhang, Qing Zhu, Yuan Liu)
- Space-time varying color palettes (Bo Zhou, Paolo Berto Durante)
SESSION: Applications
- An interactive 3D social media browsing system in a tech-art gallery (Shih-Wei Sun, Jheng-Wei Peng, Wei-Chih Lin, Ying-Ting Chen, Wen-Huang Cheng, Kai-Lung Hua)
- Biped control using multi-segment foot model based on the human feet (Seokjae Lee, Jehee Lee)
- Circle grid fractal pattern for calibration at different camera zoom levels (Tomohiro Sueishi, Masatoshi Ishikawa)
- Cloth switch: configurable touch switch wearable device made with cloth (Seiya Iwasaki, Saki Sakaguchi, Makoto Abe, Mitsunori Matsushita)
- Direct view manipulation for drone photography (Yi-Ling Chen, Wei-Tse Lee, Liwei Chan, Rong-Hao Liang, Bing-Yu Chen)
- Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology (Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi)
- Exploring interaction modalities for a selfie drone (Chien-Fang Chen, Kang-Ping Liu, Neng-Hao Yu)
- Finding the right feedback for self-posture adjustment system for "BITAIKA" (Haruna Ishimatsu, Ryoko Ueoka)
- Intuitive 3D cubic style modeling system (Chen-Chi Hu, Tze-Hsiang Wei, Yu-Sheng Chen, Yi-Chieh Wu, Ming-Te Chi)
- Particle swarm density for transfer function design (Wen-Jay Shen, Tung-Ju Hsieh, Pei-Ying Chiang)
- Real-time electro-holography with parabolic mirrors for projecting floating 3D motion pictures (Takashi Kakue, Takashi Nishitsuji, Tetsuya Kawashima, Tomoyoshi Shimobaba, Tomoyoshi Ito)
- ReAR surface: AR-based exchanging system using handheld devices (Kohsuke Matsuno, Yuki Shimonaka, Saki Sakaguchi, Ryo Shinoki, Mitsunori Matsushita)
- Remote instruction system using see-through augmented reality (Naoya Makibuchi, Tatsuya Kobayashi, Haruhisa Kato, Hiromasa Yanagihara)
- Smart curtain as interactive display in living space (Tomomi Takashina, Kotaro Aoki, Akiya Maekawa, Chihiro Tsukamoto, Hitoshi Kawai, Yoshiyuki Yamariku, Kaori Tsuruta, Marie Shimokawa,Yuji Kokumai, Hideki Koike)
- Timeline visualization of semantic content (Douglas J. Mason)
- Using unity for immersive natural hazards visualization (Fletcher Woolard, Matt Bolger)
- Video see-through augmented reality stereo microscope with customized interpupillary distance design (Pei-Hsuan Tsai, Yu-Hsuan Huang, Tzu-Chieh Yu, Ming Ouhyoung)
- Wide-range motion capture from panning multi-view cameras (Daisuke Kobayashi, Masanobu Yamamoto)
- Wrinkles individuality representing aging simulation (Pavel A. Savkin, Daiki Kuwahara, Masahide Kawai, Takuya Kato, Shigeo Morishima)
SESSION: Augmented reality
- Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality (Hirotaka Asayama, Daisuke Iwai, Kosuke Sato)
SESSION: Education
- Development of drunk driving virtual experience teaching materials (Yuki Tadokoro, Katsumi Sato, Shinichi Watabe)
SESSION: Game
- VirtualTable: a projection augmented reality game (A. Dal Corso, M. Olsen, K. H. Steenstrup, J. Wilm, S. Jensen, R. R. Paulsen, E. Eiríksson, J. Nielsen, J. R. Frisvad, G. Einarsson, H. M. Kjer)
SESSION: Rendering
- A method to generate hybrid pointillistic images (Junichi Sugita, Tokiichiro Takahashi)
- Dynamic rendering quality scaling for mobile GPU (Minkyu Kim, Jinhong Park, Sunho Ki, Youngduke Seo, Chulho Shin)
- Guided path tracing using clustered virtual point lights (Binh-Son Hua, Kok-Lim Low)
- Reusing MRTs for mobile GPUs (Sunho Ki, Jinhong Park, Jae-Ho Nah, Minkyu Kim, Youngduke Seo, Chulho Shin)